You could conclude from those words that PS4 will offer a significant leap, despite all of the above. Beyond that we have nothing to say at this point." Only yesterday, Sony's Andrew House told MCV (opens in new tab): "The right time to talk about new advances in hardware is when you can demonstrate a significant leap on the current experience, and something that is going to be attractive. However, there is one thing that could potentially prove Carmack's statement about next-gen incorrect. The head moves independently to your gun, the display is 3D and fills your entire field of vision… it's how VR should probably have been done in the first place. The technology of Carmack's headset reduces lag between movement of your head and seeing that movement played out in front of your eyes to the point where the brain can be convinced that it's looking at a solid world. However, people who have sampled Carmack's take on the technology have come away genuinely impressed. Virtual Reality has long been the joke of the industry because it forever seems to be 'hotly tipped to take off' without ever demonstrating anything worthwhile. That will be more of the discontinuous step like we've had with first going to 3D or first using a mouse," he elaborated. All the little things you can do on that, such as playing an audio cue over here, and turning your attention to that. It won't be like putting yourself in the virtual world. " will look a lot better, it will move towards the movie rendering experience and that is better and better, but it's not like the first time you've ever played an FPS. But with most other titles, it's a trade-off between one or the other, or in the cases of especially graphically-intense games like Uncharted, both are sacrificed in order to display the gameworld at the level of detail required.Ībove: Look closely through either of the eye holes here - you can actually see the future A few games, like WipEout HD, manage to render everything in full HD and at silky-smooth 60 frames every second. It will be what we already have, but a lot better."įor the less technically-minded, what Carmack is saying is that the current generation has difficulty rendering everything in full HD at a high frame-rate. If you take a current game like Halo which is a 30 hertz game at 720p if you run that at 1080p, 60 frames with high dynamic frame buffers, all of a sudden you've sucked up all the power you have in the next-generation. It will let us do everything we want to do now, with the knobs turned up. In many ways I am not all that excited about the next generation. ![]() "Any creative vision that a designer could come up with, we can do a pretty good job representing on current generation and certainly on PC.
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